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Agents as Players – The Next Revolution in Gaming, by Andre Bounames

Writer: Mark MillerMark Miller

Updated: Mar 17



Artificial (Un)Intelligence Conference. Hala Nelson,
Andre Bounames

Andre Bounames is the CEO and co-founder of True Bots, a company developing advanced AI-driven bots to improve matchmaking in multiplayer games with low player counts. 


With a background in aerospace engineering and AI, he previously worked at Bombardier, Novabus, and Airbus, creating simulation applications and AI tools for complex modeling. Andre founded the multiplayer shooter CrossPlanet and led a team of 10 developers. 


At True Bots, he handles programming, technical development, and business strategy, working to shape the future of AI in gaming.


Andre is presenting his session, streaming live from Montreal, Canada during the 24 hour Artificial (Un)Intelligence Conference.


Session Description, Agents as Players


The gaming industry is evolving, and AI-driven players are at the forefront of this transformation. True Bots is pioneering a new generation of machine learning agents that connect to multiplayer servers like human players, adapting to gameplay in real-time. Unlike traditional scripted bots, AI models can learn through reinforcement learning and self-play, making them virtually indistinguishable from human opponents.


In this session we explore how AI-trained agents are reshaping the entire video game industry. It's not about graphics: it's about gameplay, and the computer-controlled players you interact with, they are no longer rigid algorithms, these agents learn, adapt, form their own objectives, and act on them.


Beyond gaming, our simulated training pipelines drive AI for robotics, autonomous vehicles, and industrial automation—powering real-time, adaptable AI across industries.



About Andre Bounames


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